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Evidence Guide: CUSMPF502A - Incorporate interactive technology into performance

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

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CUSMPF502A - Incorporate interactive technology into performance

What evidence can you provide to prove your understanding of each of the following citeria?

Generate ideas for enhancing performances through the use of interactive technology

  1. Undertake research to identify the range of creative ways in which interactive technologies can be applied to music performances
  2. Listen to or view recordings of performances where interactive technologies have been used, as a way of generating ideas in relation to own music practice
  3. Collaborate as required with appropriate personnel to ensure that a range of creative ideas are generated for incorporating interactive technology into planned performances
  4. Identify factors that may affect how interactive technology can be incorporated into planned performances and adjust ideas accordingly
Undertake research to identify the range of creative ways in which interactive technologies can be applied to music performances

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Listen to or view recordings of performances where interactive technologies have been used, as a way of generating ideas in relation to own music practice

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Collaborate as required with appropriate personnel to ensure that a range of creative ideas are generated for incorporating interactive technology into planned performances

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Identify factors that may affect how interactive technology can be incorporated into planned performances and adjust ideas accordingly

Completed
Date:

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Evidence:

 

 

 

 

 

 

 

Prepare interactive elements

  1. Use features of relevant software and/or electronic devices to generate a sample of interactive elements required for performances
  2. Discuss and evaluate the effectiveness of work in progress with appropriate personnel
  3. Incorporate feedback and new ideas into the preparation of interactive elements as required
  4. Review and test interactive elements and make necessary adjustments to ensure that performances proceed as planned
Use features of relevant software and/or electronic devices to generate a sample of interactive elements required for performances

Completed
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Teacher:
Evidence:

 

 

 

 

 

 

 

Discuss and evaluate the effectiveness of work in progress with appropriate personnel

Completed
Date:

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Incorporate feedback and new ideas into the preparation of interactive elements as required

Completed
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Review and test interactive elements and make necessary adjustments to ensure that performances proceed as planned

Completed
Date:

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Integrate interactive elements into performances

  1. Incorporate interactive technology elements into own performance in line with agreed plan
  2. Respond flexibly and effectively to contingencies to maintain the integrity of the performance
  3. Interact considerately and constructively with stage management and other artistic, venue, studio and organisational staff as required
  4. Respond promptly and effectively to musical, stage or studio direction
  5. Contribute to a cohesive performance by taking and giving cues reliably, promptly, accurately and sensitively
Incorporate interactive technology elements into own performance in line with agreed plan

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Respond flexibly and effectively to contingencies to maintain the integrity of the performance

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Interact considerately and constructively with stage management and other artistic, venue, studio and organisational staff as required

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Respond promptly and effectively to musical, stage or studio direction

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Contribute to a cohesive performance by taking and giving cues reliably, promptly, accurately and sensitively

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Review performances

  1. Assess own contribution to interactive technology aspects of performances in terms of success in achieving the required effect
  2. Discuss strengths and weaknesses of performances with appropriate personnel and identify strategies for improving interactive technology aspects of future performances
Assess own contribution to interactive technology aspects of performances in terms of success in achieving the required effect

Completed
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Discuss strengths and weaknesses of performances with appropriate personnel and identify strategies for improving interactive technology aspects of future performances

Completed
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Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

demonstrate sound understanding of the fusion of music technology and music performance

develop and present at least two technology-based interactive music performances

collaborate effectively with others involved in the performances.

Context of and specific resources for assessment

Assessment must ensure:

access to relevant instruments and computer workstations, including sound playback facility

use of culturally appropriate processes, and techniques appropriate to the language and literacy capacity of the candidate and the work being performed.

Method of assessment

The following assessment methods are appropriate for this unit:

observation or video recordings of performances in which the candidate has been responsible for developing and implementing aspects of interactive technology

written or oral questioning on performance strategies

discussion of principles and techniques of incorporating interactive technology into music-based performances

authenticated details of relevant courses or training sessions

authenticated details of relevant artistic and/or commercial achievements

written or oral questioning to test knowledge as listed in the required knowledge section of this unit

case studies and scenarios as a basis for discussion of issues and challenges that typically arise in the context of incorporating interactive technology into music-based performances.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:

CUSMCP501A Compose music using electronic media

CUSMPF404A Perform music as part of a group

CUSMPF501A Prepare a program for performance

CUSMPF602A Manage stagecraft aspects of performances

CUSSOU403A Perform advanced sound editing.

Required Skills and Knowledge

Required skills

communication and teamwork skills sufficient to:

collaborate effectively with other artists and technical personnel involved in performances

provide constructive feedback on performances to others involved in performances

respond positively to constructive feedback on own performance

literacy skills sufficient to read and understand software user manuals

initiative and enterprise skills in the context of:

undertaking research into the ways in which interactive technologies can be used in music performances

using technology as a creative music tool

learning skills sufficient to keep up to date with new versions of software applications relevant to incorporating interactive technology into music-based performances

planning and organisational skills sufficient to:

prioritise work tasks

meet deadlines

plan the creation of interactive elements in a logical sequence

problem-solving skills sufficient to promptly and effectively rectify sound defects, system failures and mechanical breakdowns

technology skills sufficient to use industry-standard software applications relevant to incorporating interactive technology into music-based performances

Required knowledge

industry knowledge, including:

musical terminology, systems, elements and genres

group and solo performance protocols and customs

features of a range of hardware and software tools/packages for automated music production

fusion of music technology and music performance

principles and techniques of incorporating interactive technology into music-based performances, including:

manipulating sound to achieve technical and creative outcomes

using effects to achieve a range of functional sound requirements

automating events, e.g. lighting, sequence playback, sample playback and control of effects

compatibility of different digital standards

formats and technical standards

issues and challenges that typically arise in the context of incorporating interactive technology into music-based performances

OHS principles of:

safe listening, including safeguards against hearing loss

using a computer and keyboard for periods of time

Range Statement

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Undertaking research may involve:

keeping abreast of industry trends through:

searching the internet

reading industry publications

keeping up to date with latest developments in:

software applications

sensor or gesture-based electronic musical instruments

emerging technologies

attending trade shows

participating in conferences and master classes

participating in online discussion forums.

Ways to apply interactive technologies may include:

creating music with virtual instruments

adjusting sounds generated by real instruments

adding effects to sounds generated by real instruments

using computer interfaces with sensor/gesture based-electronic musical instruments

automating events in a music-based performance, including integrating and sequencing:

music

sound effects

voice-overs

visual effects

videos

digital images

undertaking virtual sound checks.

Appropriate personnel may include:

performer

ensemble member

composer

presenter

musical director

stage director

stage manager

production manager

production supervisor

sound engineer

technical crew

designer:

sound

lighting

costume

make-up and hair

special effects

client

marketing and promotions personnel

artist's agent

conductor

tutor

mentor.

Factors may include:

purpose of performance:

entertainment for the general public

concert

dance

corporate purposes

cultural purposes

marketing and promotion

educational purposes

schools or other institutions

special communities

special occasions

public and/or religious ceremonies

auditions

audio or video recordings for online products or interactive games

available personnel

available resources

available budget

client's expectations

intellectual property

technical parameters, including:

technology constraints

console

platform

bandwidth

memory/RAM

timelines

target audience.

Software applications may include:

Logic Audio

MAX

Pro Tools

Sibelius

Reason

Ableton Live.